bitburo interview and technical STUFF

Friday, August 15, 2008

bitburo just posted a little interview with Dave about Zero Gear.

Here is the full link to the article

On the technical side of things, I decided today was the day to finally get my networking code threaded. Dave is touching up some of our maps and one of them was taking a bit too long to load which caused the client's connection to the server to timeout. This no longer will happen...

The latest version of Boost came out yesterday for you C++ programmers who use it. The Thread library has been improved greatly from pre-1.35 versions.

Also, Bullet 2.70 was released a few days ago. I haven't updated yet but I will be soon. They are doing some really cool stuff with soft bodies in newer versions of Bullet. Check out this video:

Will you see soft bodies in Zero Gear? Perhaps ;)


Anonymous said...


I know, this is offtopic, but I just can't stand asking: Would you please port ZeroGear to the Pandora?
Pandora is a nice linux-based, really open and powerfull
handheld console. It will probably release in november.
The community has high interest in indy-games and ZeroGear just seems like a perfect startup-title for the console.

If you want to know the technical details of it, most info is available on
Pandoras ARM-core can be overclocked to 900Mhz permanently and the sgx can
make use of both openGL ES 1.1 and 2.0
As far as I know, ZeroGear makes use of ogre, wich has a openGL ES-backend.

I would be very thankfull for response.



Brian Cronin said...

We are concentrating on the Windows build right now. We haven't decided what other platforms we want to bring Zero Gear to.