and here is Zero Gear's, entry page!
With 226 entries this year competition will be stiff, check out the entire list of entries here.
IGF 2009 entries announced!
Posted by David Marsh at 9:44 AM 2 comments
Labels: 2009 IGF
someone made us some t-shirts!
It was Brian's birthday recently and he was lucky enough to receive some Zero Gear t-shirts as a present! Since Brian insists that cameras capture his soul and cause his physical body to crumble to dust, we contracted out a top model to display them for you!
Posted by David Marsh at 10:57 AM 1 comments
Labels: merch
Not dead yet!
I feel happy! I feel happy!
We have been keeping very busy as usual - spending a lot of time dealing with some nasty memory issues and other non-glamorous things. But to keep our spirits up we started on a new game mode, check out the screenshot and maybe you will be able to guess what it is!
Posted by David Marsh at 4:50 PM 11 comments
Labels: media
Link (no, not the one from Zelda games)
Steve Streeting, best known as the creator and lead developer of Ogre, posted something on his blog that I thought was interesting: User generated content and centralised control don’t mix.
It reminded me of a similar post we made a while back.
This also reminds me that the latest version of Ogre, 1.6, was just released a few days ago. We have been using it for a while now and I can report it is scrumtralescent (very good).
Posted by Brian Cronin at 9:16 AM 4 comments
Labels: news