Nominate Scoops for Best Casual Game!

Tuesday, December 16, 2008

Zero Gear contributor and also my brother Ian Marsh, is the creator of a rather popular iPhone game called Scoops (iTunes link). If you haven't played it you should buy it, it's a great little game about stacking ice cream scoops.

Here is the "scoop",

148apps.com has created the BestAppEver awards site to try and choose a list of the best apps of 2008 not based solely off sales numbers (like Apple’s).
Click Here to nominate Scoops for the Best Casual Game! I think it matches the category description pretty well: “The game that is easy to pick up and play while you wait for your coffee to brew”.

Beep Beep I'm a Jeep!

Saturday, December 13, 2008

It's been a while, but I pulled some time out of nowhere to make a new kart model. A ww2 era Willys MB!

Zero Gear closed beta, it's go time!

Monday, December 8, 2008

**Edit 12/31/08**
Beta spots are full for the moment, we will open up more again in the near future!

RinkyDink level video

Friday, December 5, 2008

I needed an excuse to try out YouTube's new HD video format so I decided to try posting a short flyby of a new level I am making called RinkyDink. RinkyDink is the same "goal" mode gameplay as Kick It, only with ice and a puck. It is hard to pick out in the video but the ice in the rink is using our patented, cutting edge, "Reflect-o-Matic" reflection whizzbang technology.

IGF 2009 entries announced!

Wednesday, November 26, 2008

and here is Zero Gear's, entry page!

With 226 entries this year competition will be stiff, check out the entire list of entries here.

someone made us some t-shirts!

Saturday, November 22, 2008

It was Brian's birthday recently and he was lucky enough to receive some Zero Gear t-shirts as a present! Since Brian insists that cameras capture his soul and cause his physical body to crumble to dust, we contracted out a top model to display them for you!



Not dead yet!

Sunday, November 16, 2008

I feel happy! I feel happy!

We have been keeping very busy as usual - spending a lot of time dealing with some nasty memory issues and other non-glamorous things. But to keep our spirits up we started on a new game mode, check out the screenshot and maybe you will be able to guess what it is!

Link (no, not the one from Zelda games)

Monday, November 10, 2008

Steve Streeting, best known as the creator and lead developer of Ogre, posted something on his blog that I thought was interesting: User generated content and centralised control don’t mix.

It reminded me of a similar post we made a while back.

This also reminds me that the latest version of Ogre, 1.6, was just released a few days ago. We have been using it for a while now and I can report it is scrumtralescent (very good).