tag:blogger.com,1999:blog-6483520008883064921.post788961782360977838..comments2023-10-01T01:37:32.879-07:00Comments on NimbleBit: purveyors of nimble bits: Webify your GUI!David Marshhttp://www.blogger.com/profile/09363782511533454475noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-6483520008883064921.post-24385949468529369302007-12-06T19:58:00.000-08:002007-12-06T19:58:00.000-08:00Genius! That's what this is!Genius! That's what this is!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6483520008883064921.post-85786251338191515482007-12-06T19:53:00.000-08:002007-12-06T19:53:00.000-08:00Genius! That's what this is!Genius! That's what this is!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6483520008883064921.post-11668180826158680742007-11-29T13:30:00.000-08:002007-11-29T13:30:00.000-08:00I got sick this week :( so that post is a bit dela...I got sick this week :( so that post is a bit delayed.<BR/><BR/>I decided to use a binding library to save time initially. The two main options I could find were tolua and luabind. luabind didn't require an extra compile step so it won.<BR/><BR/>I think the main advantage of using luabind over the c api is the extra features luabind comes with. http://www.rasterbar.com/products/luabind/docs.html#features<BR/>One thing I plan to take advantage of soon is inheriting lua classes from c++ classes.<BR/><BR/>These are all things that you can implement in the c api but it saved me time not having to do that. And saving time on an indie project goes a long way.<BR/><BR/>P.S. luabind is implemented using TMP (template meta programming) which is ***cartman voice*** sweeeetBrian Croninhttps://www.blogger.com/profile/10505672356273635766noreply@blogger.comtag:blogger.com,1999:blog-6483520008883064921.post-76135745083875959842007-11-28T19:13:00.000-08:002007-11-28T19:13:00.000-08:00Interesting I am looking forward to that post... I...Interesting I am looking forward to that post... I know at work we use LUA a lot but not luabind we just use the c lib... do you find it more useful to use luabind over the stand lua libs ?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6483520008883064921.post-30021926416031622092007-11-27T09:50:00.000-08:002007-11-27T09:50:00.000-08:00I try to keep all systems as independent as possib...I try to keep all systems as independent as possible so Lua has nothing to do with Ogre. Ogre doesn't have any idea Lua even exists. But I can modify things in Lua related to Ogre through my own objects (camera, model, kart, etc).<BR/><BR/>I use the awesome luabind (http://www.rasterbar.com/products/luabind.html) library to bind any code I want Lua to be able to access.<BR/><BR/>I am going to create a new blog post related to Lua and luabind this week. So stay tuned!!Brian Croninhttps://www.blogger.com/profile/10505672356273635766noreply@blogger.comtag:blogger.com,1999:blog-6483520008883064921.post-26768489250767006702007-11-27T06:07:00.000-08:002007-11-27T06:07:00.000-08:00Interesting... did you have to add the LUA related...Interesting... did you have to add the LUA related parts to orge or was this something that was already there ?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6483520008883064921.post-10157006519353796892007-11-26T17:14:00.000-08:002007-11-26T17:14:00.000-08:00I know you like touching GUI things.I know you like touching GUI things.David Marshhttps://www.blogger.com/profile/09363782511533454475noreply@blogger.com