tag:blogger.com,1999:blog-6483520008883064921.post377115029420787865..comments2023-10-01T01:37:32.879-07:00Comments on NimbleBit: purveyors of nimble bits: You can't do it alone...David Marshhttp://www.blogger.com/profile/09363782511533454475noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-6483520008883064921.post-65252993992506197372008-05-12T08:56:00.000-07:002008-05-12T08:56:00.000-07:00We use the default Ogre mesh format. Animations ar...We use the default Ogre mesh format. Animations are done using the mesh format too.<BR/><BR/>There is a plugin for Maya to export the meshes you can get on the Ogre site.Brian Croninhttps://www.blogger.com/profile/10505672356273635766noreply@blogger.comtag:blogger.com,1999:blog-6483520008883064921.post-4405134935320199302008-05-12T06:34:00.000-07:002008-05-12T06:34:00.000-07:00Hey, this project looks great.I'm currently making...Hey, this project looks great.<BR/>I'm currently making a game with a friend too. But we are programmers, and now we need a artist.<BR/><BR/>So, the models (characters) used in game are the default (.mesh's Ogre) or you've created another format?<BR/><BR/>Thanks for the tool's list.Haqqatonhttps://www.blogger.com/profile/12583217663286616313noreply@blogger.comtag:blogger.com,1999:blog-6483520008883064921.post-18941703697606152632008-04-09T14:09:00.000-07:002008-04-09T14:09:00.000-07:00I plan on posting more on boost at some point. I u...I plan on posting more on boost at some point. I use boost::signal but I am planning on removing it for my own implementation soon (as I just am not taking advantage of its templating features).<BR/><BR/>boost::shared_ptr is a must! I use it a lot... (maybe too much?? nah!)Brian Croninhttps://www.blogger.com/profile/10505672356273635766noreply@blogger.comtag:blogger.com,1999:blog-6483520008883064921.post-23258679975953852032008-04-09T12:24:00.000-07:002008-04-09T12:24:00.000-07:00nice post. It would be great if you could post mor...nice post. It would be great if you could post more info on how you use boost.I'm in the process of integrating boost::signal in my project as well :).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6483520008883064921.post-83700552115457444582008-04-04T09:03:00.000-07:002008-04-04T09:03:00.000-07:00With the exception of one library, all our code sh...With the exception of one library, all our code should port over to Linux. I can't say for sure yet but if we find the time I will see what it takes to build everything on Linux.<BR/><BR/>I would love to have the game on Linux and OSX. It is hard to support a lot of different platforms with a small team :(Brian Croninhttps://www.blogger.com/profile/10505672356273635766noreply@blogger.comtag:blogger.com,1999:blog-6483520008883064921.post-78198898730541335142008-04-04T05:15:00.000-07:002008-04-04T05:15:00.000-07:00Looks great! Do you plan on releasing a Linux buil...Looks great! Do you plan on releasing a Linux build?Unknownhttps://www.blogger.com/profile/03014149400811353440noreply@blogger.comtag:blogger.com,1999:blog-6483520008883064921.post-45851635837287858542008-04-02T12:26:00.000-07:002008-04-02T12:26:00.000-07:00Wow Tim, I don't know how I hadn't heard of Fantas...Wow Tim, I don't know how I hadn't heard of FantastiqUI before! I am going to have to do more research on it. Thanks for the tip!Brian Croninhttps://www.blogger.com/profile/10505672356273635766noreply@blogger.comtag:blogger.com,1999:blog-6483520008883064921.post-91768084769582004162008-04-02T11:55:00.000-07:002008-04-02T11:55:00.000-07:00I'm using FantastiqUI, but Navi also looks very ni...I'm using FantastiqUI, but Navi also looks very nice. I think that the performance for going straight to flash without running a browser has some benefit, but you definitely get some added flexibility with a real browser!Anonymousnoreply@blogger.com